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Adventures of High John the Conqueror
Table of Contents
About The Book
High John the Conqueror, sometimes called simply High John or John, was a slave trickster who always outwit Old Master. Much like Greek slaves and Aesop's animal characters, High John was the subject of a series of subversive narratives, whose mission was to outsmart his oppressors. Tall tales of High John's exploits flourished during slavery, but after emancipation they fell out of circulation and his antics were all but forgotten. Sanfield's skillful storytelling combined with simple black and white illustrations will transport readers to a different time. Sanfield weaves in historical context with this folktale about resourcefulness and courage.
Steve Sanfield is an award-winning author, poet and storyteller, as well as the founder of the Sierra Storytelling Festival. One of the pioneers of the American storytelling renaissance, he has been honored with the first leadership award from the National Storytelling Association, a Circle of Excellence Award from the National Storytelling Network, and a lifetime Achievement Award from the Storytelling Association of California.
Product Details
- Publisher: August House (January 10, 2006)
- Length: 122 pages
- ISBN13: 9780874837742
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Raves and Reviews
High John the conqueror was a figure in trickster stories told by African-American slaves; the sixteen stories in this collection illustrate moments in the life of this folk character. Among the stories included here are tales of High Joh the conqueror as a free man after Emancipation, when Old Master vanished, only to be replaced by Old Boss.
– The Multicultural Review
The 16 segments of this collection are filled with the laudable escapades of High John the Conqueror, a fellow about whom slaves told trickster stories (that somehow never reached the ears of white owners). In one tale, which vividly illustrates the truism "knowledge means power," John (who is determined to be the smartest slave on the plantation) sits under the kitchen window nightly, listening to Master and Missy's conversations. Each night Master outlines a different task John will be assigned the following day. When Master goes to inform John of the task, John either has the job underway or completed. Master, believing John to be omniscient, bets the plantation on the slave's ability. What follows that bet (and courses through all these stories) is a combination of remarkable folktelling with the ironic circumstances wrought by human beings making slaves of other human beings. A superior companion to Afro-American Folktales edited by Roger D. Abrahams.
– Publishers Weekly
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Trade Paperback 9780874837742

